A lush, nature laden sprawl, thick with life. The smouldering, dirt stained scape, barely sustaining life. Or the steel plated future, clad in progression, and watching your every move. A world is just a painted backdrop your actors stand in front of. It's the life you breath into that world that makes it wonderful. When creating one, there is never such a thing as "to much" worlds are living things themselves, and should always be treated as such.