The blistering sun boiled the earth, the dry, parched land reflecting its dizzying rays. The sun began its downward descent, but the brilliant blues gave no hint of fading yet to the evening pinks and reds. But darkness brought danger, and sometimes it was better to travel in the heat of the day then to venture beneath the shadows.
You didn’t know where you were. You didn’t know where you were going.
Sweat trickled down your body as you walked, rolling across your temples. With no signs of civilization within the past ten years, a shower was a rare commodity. Perhaps you grew used to the smell of unbathed humans, but you would at least like a safe place to rest. The nearest town, Old Church, a cluster of old buildings from before the moon fell, offered little safety. It was run by a man named Edward Newton who considered himself the ruler of the small community. It was once a suburban neighborhood, but houses were converted into hotels and markets. Dust became a permanent fixture in Old Church, and what houses were not claimed were demolished by the environment; broken windows and unhinged doors invited scavengers and dirt. Buildings in general had fallen into great disrepair, but the abandoned ones could prove to be dangerous.
Maybe you didn’t come from Old Church, though; you might have come from one of the many small towns like it. Scattered across the country, these places offered respite to the weary traveler—for a fee. Everything was for a fee. Money, no longer used as a currency, could be burned for fires. The world used a bartering system now, and there were people out there who were willing to kill for the items you carried.
You kept walking, though, your destination unclear. But as a building appeared on the horizon, you felt hope (or maybe fear). As you approached, you realized that it was a motel: a dilapidated, beaten place that probably was covered in bugs and grime well before the world collapsed. The place looked quiet enough, but one could never be too careful. Still, something compelled you to move forward, and before you knew it, you were on the step of the lobby. You stepped inside.
A strange gentleman—a muscled man in a collared shirt and a burgundy apron—stood behind the counter. It’s unsettling. He didn’t fit the profile of most travelers you encounter on the roads, and he didn’t have the cutthroat appearance that many of those who fight their way into power bear. But he watched you enter, and now he watched as you walked up to his counter.
The man welcomed you to the motel and offered you a room. He told you that it was free from the Cops, the renegade soldiers left over from when the government declared martial law. Likely this line brought relief to you—Cops followed no laws but their own and liked to make them up as they pleased since there was no government to tell them what to do. While some remained good and noble, they disassociated themselves from the main group. The man behind the counter offered you a room in exchange for an item. He warned you that while safety from the Cops was guaranteed in your room, you likely would have to share with others. You exchanged your item for a room key.
THE ROOM
Your room has the following:
- Two twin beds. (Each with set of sheets and a comforter.)
- A nightstand between them.
- Two pillows on each bed.
- A lamp on the nightstand.
- A table with two chairs.
- A lamp on the table.
- A closet.
Inside the nightstand:
- Gideon’s Bible.
- Notepad (paper) and pen.
Inside the closet:
- Five wire hangers.
- Ironing board.
- Two brown blankets.
Inside the bathroom:
- Sink.
- Bathtub/shower.
- Toilet.
- Four towels (clean).
- One block of soap.
Thick curtains hang on the large window. There is a peephole on the door. Electricity: none. Running water: yes, but cold.
OUT OF CHARACTER
So it begins. Everyone is assigned to a thread. The setup is generally the same, though items and functionality of the rooms differ. Please do not leave the rooms until further instructed. Do not leave others behind in your posts, either. And remember: characters cannot have cell phones, mp3 players, or other technology. In fact, you’re limited to what you have in your bags (see OoC thread) and your room. Please also state what your character gave up in order to obtain the key.
CLARIFY - this thread is for Nemo, Luna and Gem.