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 Moonfall; a Post-Apocalyptic Roleplay

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Uaithne
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PostSubject: Moonfall; a Post-Apocalyptic Roleplay Moonfall; a Post-Apocalyptic Roleplay I_icon_minitimeThu Dec 26, 2013 6:12 am

Background
In the year 2013, scientists predicted that an asteroid would strike the moon. But little did they know that this seemingly innocent—though spectacular—event would change the course of history forever. Those old enough to witness that night can say that it something they will never forget. It is a night emblazoned into the minds of millions. The moon, the great celestial body, grew larger before people’s very eyes. It was still clearly very far away, but it was ever so slightly bigger.

And yet that miniscule distance made all the difference in the lives of billions of people on planet earth.

The moon influences many things. The tides, disturbed by the moon’s change in distance to the planet, moved off kilter. Tsunamis plagued the planet. Volcanoes and earthquakes became commonplace. The air, thickened with ash, became a hostile environment. No longer could the sun shine down on the world, and the weather became spontaneous and wild. For the weeks following after the initial event, the world was torn between natural disasters. Cities crumbled to dust, civilizations fell, and those who ruled the world became nothing.

And yet people survived. The ones closest to the oceans were wiped out by tsunamis. The ones near volcanoes were smothered in ash and debris. But people are a resilient species, and they—like many other resilient species—adapted to the new world. Time passed. Food became scarce. The clouds of ash disappeared, the natural disasters settled, and the world began to calm. But the world hadn’t healed from the wounds ripped across its surface. People found a new norm and a new way of life.

Setting
The desert. Maybe it didn’t used to be one, but it is now. Who can say where it really is but somewhere in the heart of former America. The American government is somewhere now—rumor has it, they’re hiding in safehouses underground, creating a new world free from thick dust and starvation—but it’s up to the people to survive on their own. Men, women and children built a life out of the skeletons of the old world. Scavenging for most, hunting for what they can, and growing very little, they make do with what they have.

Our story, though, takes place in a motel on an abandoned road where once people stopped and laughed and sang. Now it’s but a lonely building on a dusty patch of earth that may never again see the beauty of spring and feel the rain upon its brittle bones. This is where our characters meet, strangers who have little in common.

Except for the envelope.

Everyone was invited, but no one knows why.

Characters
Characters may be of any age. They can be old enough to remember life before the event, or too young for it to be more than a story. However, all characters must be human. They cannot be overpowered. The point is to make realistic characters who will be subjected to a world vastly different from the one we know now. This is their world. They have known it for the past ten years . . . but not all things are as they seem.

We want:
- Regular folk
- Men and women
- Old people, young people, teens, kids, adults
- People with realistic flaws

We don’t want:
- Super badasses
- People with powers
- Extremely tragic pasts
- Material higher than PG-13

Information
You will be expected to fill out a character sheet ahead of time. Some characters are welcome to know each other (ie: you can have people travelling together) but no more than a couple in each group. The point is to take them out of their comfort zones.

An important thing is that in character actions have in character consequences. If your character does stupid stuff, expect to be punished (in character, of course) for the actions. This could mean death.

There is also a chance of random luck events. But the point isn’t to screw you guys over—the point is to make an exciting story with vivid characters and to bring this crazy world to life. I want an adventure RP with mystery. Something that really hooks you in and takes you for a crazy ride. I never got to finish it on my other RP, so let’s get it going, huh?


Note: History credit to Life As We Knew It, a novel by Susan Beth Pfeffer.

--------------------

The above is information you know from my info check. The following section is new. Everyone is welcome to join. Please make a character that is realistic to the setting: folks who, before the moon incident, were normal people. Think of jobs you know.

Focus on how this incident has influenced your character. For the past ten years, these characters have lived in less-than-ideal conditions where food is scarce. The majority of the population has been scavenging for food items since the atmosphere is out of whack, growing food is difficult. Hunting, too, is difficult, though not impossible. But these characters have been wandering around—or maybe not; maybe they found a place to be comfortable and scavenge in the wreckage of ages past—for the past decade.

If your character is 10 or younger, he or she will have been born in this apocalypse. If your character is older but still under 15, he or she probably will not remember much—if any—of the old world.

I’ll be DMing this game. For the start, there will be a couple of threads rather than one giant group thread. However, please do not leave others behind as long as people are posting at a reasonable rate. That is, don’t you and someone else make 20 posts while others in the thread are at work/school. That said, communicate nicely between each other—if you know that you won’t be able to make it online for a couple of days, let others know what we should be doing with your character (or assuming your character is doing) while you are gone.

Also, please use third person, past tense for your posts.

Okay, now then character sheets!

Hint: I’ll be assigning inventory. Just for fun . . . which means you can’t choose what items your character currently has on him/herself. I have a list and I will randomly generate them for you.

You may also have NPCs if you wish, but not too many. So if your character is travelling with someone else who isn’t a playable character, make sure to include that, too. You can also have PCs in your group, too. No more than 2-3 people in a group, though.

Code:
[b]Name:[/b]
[b]Age:[/b]
[b]Gender:[/b]
[b]Previous Occupation:[/b]

[b]Appearance:[/b]

[b]Information:[/b] personality/history/whatever; probably some combination
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Anorak
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Moonfall; a Post-Apocalyptic Roleplay Empty
PostSubject: Re: Moonfall; a Post-Apocalyptic Roleplay Moonfall; a Post-Apocalyptic Roleplay I_icon_minitimeSat Dec 28, 2013 4:19 am

Name: Blaze Zaphyr
Age: 19
Gender: Male
Previous Occupation: N/A

Appearance:

Moonfall; a Post-Apocalyptic Roleplay HotAnimeGuy8

Information: Blaze used to be a bright person, straight A's, a normal life until it was all taken away from him -- his parents, brothers, sisters.

He has grown into a dark person, obsessed with the ideas of darkness and death but at the same time trying to destroy the sources. He has no family left and he believes in trusting no one.


Last edited by Anorak on Fri Jan 03, 2014 1:19 pm; edited 1 time in total
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PostSubject: Re: Moonfall; a Post-Apocalyptic Roleplay Moonfall; a Post-Apocalyptic Roleplay I_icon_minitimeSat Dec 28, 2013 7:21 am

Name: Nemo
Age:17
Gender:Male
Previous Occupation: Technician

Appearance:Olive skin colour, brown eyes, brown hair

Information: A quiet boy in a humble town, one of the smartest people in his class.
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PostSubject: Re: Moonfall; a Post-Apocalyptic Roleplay Moonfall; a Post-Apocalyptic Roleplay I_icon_minitimeSat Dec 28, 2013 1:41 pm

Woohoo!
Name: Macintosh
Age:18
Previous Occupation: Cop

Appearance: Dark Brown eyes, average height, shabby face, rustled brown hair.
Personality: Quiet most of the time, temper-controlled, humble, honest, always feels the need to tell it as it is. He doesnt really trust anyone, not unless they've earned it.
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Anorak
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PostSubject: Re: Moonfall; a Post-Apocalyptic Roleplay Moonfall; a Post-Apocalyptic Roleplay I_icon_minitimeWed Jan 01, 2014 1:26 pm

(Any updates on this Uaithne?)
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JustTopaz
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Location : I don't know but I hope the lights switch back on soon.

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PostSubject: Re: Moonfall; a Post-Apocalyptic Roleplay Moonfall; a Post-Apocalyptic Roleplay I_icon_minitimeThu Jan 02, 2014 4:41 am

Name: Luna Time
Age: 6
Gender: female
Previous Occupation:N/A

Appearance: Moonfall; a Post-Apocalyptic Roleplay 39-8Oh and her eyes are constantly changing colour.(they not one straight colour but always a mix of 3 or4)

Information:
personality: She's somewhat bi-polar, her personality can range from quiet and shy to hyper and happy
history: she was left on the doorstep of one of the only remaining Orphanages but ran away when she was 5 and has been living alone ever since. she's roamed the lands never staying in the same place for more that 2 mouths. some of the people she spends time with give her food(that's where she stays longest) but her traveler's instincts always kick in and she moves on. During her travels she rescued a Husky/Wolf/Akita pup(actuality bigger than her) and a kitten(also one of those big domestic cats) of unspecified breed. right now she's camped by a oasis that used to be a lake in a rainforest.
Other: she's gifted in more ways than one. She's very smart for someone her age and very a tuned the moon.
(I know you said to change her age but I want to play a little kid and she isn't alone)


Last edited by JustTopaz on Fri Jan 03, 2014 10:32 am; edited 2 times in total (Reason for editing : 1st I had no name. 2nd. to be order of the topic admin)
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Uaithne
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PostSubject: Re: Moonfall; a Post-Apocalyptic Roleplay Moonfall; a Post-Apocalyptic Roleplay I_icon_minitimeThu Jan 02, 2014 6:01 pm

I couldn't figure out why I couldn't post in here--then I realized I had somehow logged out. XD Anyhow, here's my character:

Name: Gem Taylor
Age: 35
Gender: Male
Previous Occupation: Scientist

Appearance: Black hair, pale complexion, average build, 5'9"

Information: Gem Taylor, before the moon fell, was known as a brilliant man with great potential. Born the only son and child of archaeologists, he spent much of his time living with his grandparents in Fallbrook, California. He attended a prestigious high school, won awards for competitive speed skating (though he ended his participation in this extracurricular when he was fifteen), and entered college early. In college, he met and fell in love with the woman of his dreams; they married before either of them had graduated from grad school and had their first child. Gem went on to complete his masters' degree and was about to enter school to get his PhD when the world went to hell.

His wife is dead. His daughter (age 12) and his son (age 8) are no longer with him. But Gem is a brilliant man with a sharp mind and keen intuition; he will not let this world triumph over him.
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Uaithne
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PostSubject: Re: Moonfall; a Post-Apocalyptic Roleplay Moonfall; a Post-Apocalyptic Roleplay I_icon_minitimeThu Jan 02, 2014 6:03 pm

Also, JustTopaz, characters can't have powers. And in the brutal world that this is, a young child wouldn't be able to survive on her own. I suggest either making your character older (9+) or having a parent or protective adult with her.
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Anorak
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PostSubject: Re: Moonfall; a Post-Apocalyptic Roleplay Moonfall; a Post-Apocalyptic Roleplay I_icon_minitimeFri Jan 03, 2014 6:41 am

Cool character, Uai. Can't wait to get started with this :3
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Uaithne
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PostSubject: Re: Moonfall; a Post-Apocalyptic Roleplay Moonfall; a Post-Apocalyptic Roleplay I_icon_minitimeFri Jan 03, 2014 8:43 am

Alright, so I have the bags plus an update!  Firstly, I threw out the part about people being there because of a letter or whatever.  Now people are just involved here by pure chance.  Secondly, bags.

All bags are randomly assigned.  Sorry if it's shitty--I have a pretty good chance of getting a poop bag, too.  You may not have any items besides what is listed in your bag, but you can make up whatever reasonable reason you want for why the characters have the items in their bags.

As far as clothing, your character is limited to basic clothing.  Nothing super fancy.  No jewelry.  Bandanas are okay.

And I forgot that y'all are in Australia and not America.  So just keep in mind that this takes place in former USA.  Sorry about that. ^^

Bag - Luna
- Pasta strainer
- Bag of beef jerky
- Knife
- Three candy bars
- Doll head
- Mannequin arm

Bag - Gem
- Can of apple butter
- Empty mason jar
- TV remote (no batteries)
- Pistol with 10 bullets
- Extra ammo clip (15 bullets)
- Five-pound bag of flour

Bag - Macintosh
- Cloth dog collar with tags
- Stuffed bear
- Empty 2-liter soda bottle
- Machete
- Dictionary
- $5 in cash (US dollar)

Bag - Blaze
- Photo of Jonathan Goldsmith
- Extra sweatshirt (hoodie)
- Wrench
- Canteen of water
- Iodine tablets
- Necklace
- Taxidermied chipmunk

Bag - Nemo
- Shotgun
- Box of ammo (10 shells)
- Bottle of nail polish
- Bottle of bleach
- Map of earth, circa 2012
- Granola bars (5)

And if anyone wants to join or add more characters, be my guest.  I'll make up bags as needed.

Oh yeah.  Y'all need to change your previous occupations.  That would be occupation BEFORE the moon fell, which was ten years ago.  So either up the ages to something more reasonable to make it work out, or change the occupations.  Seven/eight year olds would not have been cops, techs and grocery store employees.  Make sense, yeah?
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JustTopaz
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PostSubject: Re: Moonfall; a Post-Apocalyptic Roleplay Moonfall; a Post-Apocalyptic Roleplay I_icon_minitimeFri Jan 03, 2014 10:33 am

I changed my character Uai
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Anorak
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PostSubject: Re: Moonfall; a Post-Apocalyptic Roleplay Moonfall; a Post-Apocalyptic Roleplay I_icon_minitimeFri Jan 03, 2014 10:38 am

You are in this group, Topaz, feel free to make a post here: https://rpglounge.rpg-board.net/t772-moonfall-group-one-beginning
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Uaithne
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PostSubject: Re: Moonfall; a Post-Apocalyptic Roleplay Moonfall; a Post-Apocalyptic Roleplay I_icon_minitimeFri Jan 03, 2014 4:12 pm

I'm still hesitant on a child character who doesn't have humans. But I'll let you give it a shot.
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PostSubject: Re: Moonfall; a Post-Apocalyptic Roleplay Moonfall; a Post-Apocalyptic Roleplay I_icon_minitimeSat Jan 04, 2014 12:44 am

Name: Jessica Hunter

Age: 18

Gender: Female

Previous Occupation: professional student

Appearance: Has shortly cropped, hazel hair and blue eyes. Her skin is quite tanned despite the fact that she likes to rest in the shade most of the time.

Information: She used to be quite relaxed, and take everything at it's own pace. However, she's now quite frantic, and often asks herself if she's forgotten anything-- the last time she did, her shelter was broken into and she lost supplies. She is often lost in thought due to this, and she has a tendency to stay in one spot.


Last edited by Shibe on Sat Jan 04, 2014 12:53 am; edited 1 time in total
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Uaithne
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PostSubject: Re: Moonfall; a Post-Apocalyptic Roleplay Moonfall; a Post-Apocalyptic Roleplay I_icon_minitimeSat Jan 04, 2014 12:50 am

Alright, you can join the two-person thread. Here is your supply bag:

Bag
- Pair of leather, fingerless gloves.
- Canteen of clean water.
- Deodorant.
- Set of house keys.
- Math textbook.
- Switchblade.
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Atlin
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PostSubject: Re: Moonfall; a Post-Apocalyptic Roleplay Moonfall; a Post-Apocalyptic Roleplay I_icon_minitimeFri May 02, 2014 6:36 am

Name:Robert Cash
Age: 37
Gender:Male
Previous Occupation:Civil War Reenactor

Appearance:Moonfall; a Post-Apocalyptic Roleplay 94817-424x283-Civil_War_Soldier

Information: Quiet with a bit of a wild streak. Enjoys what he does, and isn't phased very much by the current state of the world.
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Anorak
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PostSubject: Re: Moonfall; a Post-Apocalyptic Roleplay Moonfall; a Post-Apocalyptic Roleplay I_icon_minitimeFri May 02, 2014 6:38 am

Heya Atlin, not sure if this RP is going on any more. :/ It seems Uaithne grew a bit busy with duties on her own forum for the time being.

Just letting you know. Wink
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Atlin
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PostSubject: Re: Moonfall; a Post-Apocalyptic Roleplay Moonfall; a Post-Apocalyptic Roleplay I_icon_minitimeFri May 02, 2014 6:39 am

That's a shame. I'll keep an eye on it just in case. Thanks.
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PostSubject: Re: Moonfall; a Post-Apocalyptic Roleplay Moonfall; a Post-Apocalyptic Roleplay I_icon_minitime

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